| 1 |
IMMOBILE TANKS ACT AS NIL CONTROLLERS |
|
ELSO |
0 |
0 / 0 |
32 x 32 |
| 2 |
SHOVING A SLIPLIST BLOCK INTO A TRAP STAYS ON SLIPLIST |
|
YGZL |
0 |
0 / 0 |
32 x 32 |
| 3 |
POKING A SLIDING TRAPPED BLOCK ORTHOGONALLY SHOULD RAM IT |
|
ZZDS |
0 |
0 / 0 |
32 x 32 |
| 4 |
TANKS IN TRAPS CAN BECOME IMMOBILE |
|
QVSR |
0 |
0 / 0 |
32 x 32 |
| 5 |
A BUTTON PRESS FROM A BLOCK PUSH IS IMMEDIATE THRU A TELEPORTER |
|
ZDCA |
0 |
0 / 0 |
32 x 32 |
| 6 |
A NASTY SPECIAL CASE OF IMMEDIATE BUTTON PRESSES (TW) |
|
ANXP |
0 |
0 / 0 |
32 x 32 |
| 7 |
SLIPPERS RESHUFFLE WHEN AIMED AT A NONENTERABLE BACKGROUND TILE |
|
WYVP |
0 |
0 / 0 |
32 x 32 |
| 8 |
TANK CLONING MUST TAKE INTO ACCOUNT ROTATED TANKS (TW) |
|
FKZC |
0 |
0 / 0 |
32 x 32 |
| 9 |
ANOTHER EXAMPLE OF TURNING TANKS AND CLONING (TW) |
|
TAFK |
0 |
0 / 0 |
32 x 32 |
| 10 |
NON-MACHINE CLONINGS OF BLOCKS INTO WATER SHOULD POP THE TILE |
|
ASJW |
0 |
0 / 0 |
32 x 32 |
| 11 |
PARALLEL RAMS SHOULD WORK ON LEVEL BORDER |
|
TCAH |
0 |
0 / 0 |
32 x 32 |
| 12 |
TELEPORTER CIRCUIT FAILING SHOULD NOT PARALLEL RAM |
|
AWPF |
0 |
0 / 0 |
32 x 32 |
| 13 |
TELEPORTER CIRCUIT FAILING SHOULD NOT TRY THE MOVE |
|
NTSR |
0 |
0 / 0 |
32 x 32 |
| 14 |
CHIP INVOLUNTARILY REMOVING SLIPLIST ITEMS CAUSES PROBLEMS (TW) |
|
DZGZ |
0 |
0 / 0 |
32 x 32 |
| 15 |
TANKS STUCK ON TELEPORTERS SHOULD NOT MOVE OFF IN REVERSE (TW) |
|
DYOA |
0 |
0 / 0 |
32 x 32 |
| 16 |
TANKS CAN BE STALLED ON CLONERS |
|
EPUM |
0 |
0 / 0 |
32 x 32 |
| 17 |
TANK TOP GLITCH v1 |
|
WAXP |
0 |
0 / 0 |
32 x 32 |
| 18 |
TANK TOP GLITCH v2 |
|
OJBB |
0 |
0 / 0 |
32 x 32 |
| 19 |
TANK TOP GLITCH v3 |
|
JGZM |
0 |
0 / 0 |
32 x 32 |
| 20 |
TANK TOP GLITCH v4 |
|
HRSB |
0 |
0 / 0 |
32 x 32 |
| 21 |
TANK TOP GLITCH v5 |
|
DKHH |
0 |
0 / 0 |
32 x 32 |
| 22 |
BLOCKS SHOULD NOT REMOVE ANIMATIONS AT THE INTENT STAGE |
|
ZOYN |
0 |
0 / 0 |
32 x 32 |
| 23 |
CHIP CAN SCREEN WRAP TO DEATH IN AN OBSCURE CASE (Lynx) |
|
EZGF |
0 |
0 / 0 |
32 x 32 |
| 24 |
DO NOT ERASE TILE WHEN PUSHING BLOCK OFF TELEPORTER |
|
DKMD |
0 |
0 / 0 |
32 x 32 |
| 25 |
AARGH?! |
|
NDOQ |
0 |
0 / 0 |
32 x 32 |