| 1 |
Chips and Blocks |
|
SWGO |
100 |
5 / 5 |
32 x 32 |
| 2 |
Walls |
|
DALQ |
100 |
3 / 3 |
32 x 32 |
| 3 |
Collectibles |
|
PHNI |
150 |
0 / 0 |
32 x 32 |
| 4 |
Buttons |
|
YTBV |
150 |
6 / 6 |
32 x 32 |
| 5 |
Teleports and More Monsters |
|
ITYW |
150 |
6 / 6 |
32 x 32 |
| 6 |
Blocks Again? |
|
ZRMI |
100 |
3 / 3 |
32 x 32 |
| 7 |
The First Mission |
|
NUWS |
500 |
33 / 33 |
32 x 32 |
| 8 |
Repetitive Wandering |
|
STGN |
700 |
8 / 8 |
32 x 32 |
| 9 |
Pickup |
|
LWCA |
400 |
517 / 517 |
32 x 32 |
| 10 |
Order of Operations |
|
HMNH |
150 |
5 / 5 |
32 x 32 |
| 11 |
Ice Chips |
|
ICEY |
450 |
20 / 20 |
32 x 32 |
| 12 |
Get Past the Tank |
|
VLVI |
100 |
8 / 8 |
32 x 32 |
| 13 |
Traveler |
|
UTYD |
450 |
10 / 10 |
32 x 32 |
| 14 |
Miss the Exit |
|
VYDE |
100 |
15 / 15 |
32 x 32 |
| 15 |
Ball Block |
|
LATS |
350 |
7 / 7 |
32 x 32 |
| 16 |
Backtrack |
|
UTWI |
500 |
32 / 32 |
32 x 32 |
| 17 |
Get Past the Tanks |
|
TVWY |
150 |
8 / 8 |
32 x 32 |
| 18 |
Guarded Hallways |
|
ZGJS |
800 |
144 / 144 |
32 x 32 |
| 19 |
Telementation |
|
IFVK |
600 |
135 / 135 |
32 x 32 |
| 20 |
Back to Basics |
|
BACK |
350 |
15 / 15 |
32 x 32 |
| 21 |
Going for Bold |
|
IAUM |
400 |
4 / 7 |
32 x 32 |
| 22 |
Skelzink |
|
TSQU |
600 |
428 / 428 |
32 x 32 |
| 23 |
Boot Madness |
|
BEPG |
100 |
23 / 23 |
32 x 32 |
| 24 |
Stadium Seating |
|
IDHS |
600 |
7 / 10 |
32 x 32 |
| 25 |
Who Let the Bugs Out |
|
BAHA |
400 |
40 / 40 |
32 x 32 |
| 26 |
Still Wandering |
|
SWXK |
600 |
30 / 30 |
32 x 32 |
| 27 |
Careful Pushing |
|
WVNB |
350 |
6 / 6 |
32 x 32 |
| 28 |
Bummer |
|
HLAK |
400 |
80 / 80 |
32 x 32 |
| 29 |
Teleporting Madness I |
|
GLMP |
500 |
89 / 89 |
32 x 32 |
| 30 |
Careful Stepping |
|
DKMO |
300 |
16 / 16 |
32 x 32 |
| 31 |
Button Pressing I |
|
UYLN |
750 |
29 / 29 |
32 x 32 |
| 32 |
Open House |
|
EDYP |
700 |
43 / 43 |
32 x 32 |
| 33 |
Careful Skating |
|
CARE |
450 |
30 / 30 |
32 x 32 |
| 34 |
Toggle Tactics |
|
XXMJ |
800 |
8 / 8 |
32 x 32 |
| 35 |
Tank Controlling |
|
EKKV |
400 |
8 / 8 |
32 x 32 |
| 36 |
Yard Sale |
|
QTAK |
400 |
25 / 25 |
32 x 32 |
| 37 |
Playhouse II |
|
LVQQ |
400 |
127 / 127 |
32 x 32 |
| 38 |
Unsolvable? |
|
RWJK |
300 |
14 / 14 |
32 x 32 |
| 39 |
Block Town |
|
GOXX |
200 |
0 / 0 |
32 x 32 |
| 40 |
Hidden Ice |
|
AATS |
400 |
120 / 120 |
32 x 32 |
| 41 |
One Block |
|
UITF |
999 |
19 / 19 |
32 x 32 |
| 42 |
Button Pressing II |
|
DXQH |
600 |
26 / 26 |
32 x 32 |
| 43 |
Bunch of Squares |
|
VADD |
400 |
71 / 71 |
32 x 32 |
| 44 |
Path Master |
|
XEGY |
80 |
6 / 6 |
32 x 32 |
| 45 |
Delivery |
|
BICM |
150 |
0 / 2 |
32 x 32 |
| 46 |
Loose Teeth |
|
OZKF |
400 |
18 / 18 |
32 x 32 |
| 47 |
Quadmaze |
|
PVHF |
100 |
0 / 0 |
32 x 32 |
| 48 |
Block Arranging I |
|
ALTL |
350 |
0 / 0 |
32 x 32 |
| 49 |
So Much Stuff! |
|
AOFZ |
400 |
32 / 36 |
32 x 32 |
| 50 |
Hint |
|
XUZV |
500 |
0 / 0 |
32 x 32 |
| 51 |
Callback |
|
PLEX |
550 |
20 / 20 |
32 x 32 |
| 52 |
Random House |
|
AQUB |
800 |
439 / 439 |
32 x 32 |
| 53 |
Free the Monsters |
|
FUBI |
750 |
40 / 40 |
32 x 32 |
| 54 |
Element Mix |
|
IFVK |
600 |
58 / 58 |
32 x 32 |
| 55 |
Still Unsolvable? |
|
IFJA |
300 |
34 / 34 |
32 x 32 |
| 56 |
Angry Chips |
|
VRHV |
999 |
38 / 38 |
32 x 32 |
| 57 |
Teleporting Madness II |
|
GTYA |
500 |
53 / 53 |
32 x 32 |
| 58 |
Freeze Frame |
|
TTSK |
450 |
9 / 9 |
32 x 32 |
| 59 |
Flappy Chip |
|
BIRD |
650 |
2 / 2 |
32 x 32 |
| 60 |
Always a Way Out |
|
TDAE |
200 |
7 / 7 |
32 x 32 |
| 61 |
Tank Race |
|
TEFQ |
300 |
0 / 0 |
32 x 32 |
| 62 |
12 Room Level |
|
OMTA |
700 |
36 / 37 |
32 x 32 |
| 63 |
Block Arranging II |
|
NMZY |
600 |
22 / 22 |
32 x 32 |
| 64 |
Time for a Swim |
|
SWIM |
550 |
15 / 15 |
32 x 32 |
| 65 |
Skill Tester |
|
YODX |
500 |
3 / 3 |
32 x 32 |
| 66 |
Rush Hour |
|
QOOK |
500 |
0 / 0 |
32 x 32 |
| 67 |
Go Back to Start |
|
YZOG |
600 |
10 / 10 |
32 x 32 |
| 68 |
Creativity, Imagination, and Practice |
|
IQHF |
900 |
86 / 86 |
32 x 32 |
| 69 |
Monsterflow |
|
ARCT |
750 |
415 / 415 |
32 x 32 |
| 70 |
Piece by Piece |
|
FXQB |
300 |
20 / 20 |
32 x 32 |
| 71 |
Moving Right Along |
|
MOVE |
600 |
32 / 32 |
32 x 32 |
| 72 |
Block Arranging III |
|
WXLZ |
999 |
37 / 37 |
32 x 32 |
| 73 |
No Going Back |
|
PTGB |
400 |
400 / 400 |
32 x 32 |
| 74 |
Bug Arranging I |
|
FOBV |
450 |
12 / 12 |
32 x 32 |
| 75 |
Avoidance |
|
AWAY |
400 |
5 / 5 |
32 x 32 |
| 76 |
Total Disaster |
|
OWDN |
400 |
12 / 12 |
32 x 32 |
| 77 |
Cellblock |
|
JPQM |
800 |
170 / 170 |
32 x 32 |
| 78 |
Green Rooms |
|
QPAR |
800 |
34 / 34 |
32 x 32 |
| 79 |
Flooded Oorto Geld |
|
USNX |
999 |
36 / 48 |
32 x 32 |
| 80 |
Skelzink Overloaded |
|
ADTN |
999 |
91 / 91 |
32 x 32 |
| 81 |
Thrown for a Loop |
|
KWJI |
600 |
18 / 18 |
32 x 32 |
| 82 |
MS or Lynx? |
|
QRIK |
400 |
16 / 32 |
32 x 32 |
| 83 |
Quintuple Point |
|
WJLO |
100 |
1 / 1 |
32 x 32 |
| 84 |
Daunting Tasks |
|
CUIK |
999 |
0 / 0 |
32 x 32 |
| 85 |
Bug Arranging II |
|
RLIG |
600 |
15 / 15 |
32 x 32 |
| 86 |
Teleporting Madness III |
|
FOEV |
600 |
150 / 150 |
32 x 32 |