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SuCCTest

Created by: Sickly Silver Moon

Total levels: 75

Pack type: Regular set
Release date: 2021-Jun-29 — Last updated: 2021-Jun-29

Download SuCCTest.dat (13.56kB)


# Title Designer Password Time Limit Chips Size
1 UURRRUL (survive, partial post) YMDF 0 0 / 0 32 x 32
2 RLL (die on teleport) ZUCW 0 0 / 0 32 x 32
3 Die on thief SLWM 0 0 / 0 32 x 32
4 Ball Erases Gravel LJLA 0 0 / 0 32 x 32
5 Erasure LXBI 0 0 / 0 32 x 32
6 Hold Right (Win) ITMV 0 0 / 0 32 x 32
7 Hold right (unwinable) BETK 0 0 / 0 32 x 32
8 Block/Block Stuff XWGP 0 0 / 0 32 x 32
9 urrrrrUUULLLLL (complete) NEHU 0 0 / 0 32 x 32
10 URUUULLLLL (complete) DCIS 0 0 / 0 32 x 32
11 Unwinable CYMQ 1 0 / 0 32 x 32
12 Blocks Killing Chip JAHO 0 0 / 0 32 x 32
13 Sliding Over Traps Testing EFDE 0 0 / 0 32 x 32
14 Block Can not be pushed BSDN 0 0 / 0 32 x 32
15 Transparency Junk VQOG 0 0 / 0 32 x 32
16 Move Order Testing XNWR 0 0 / 0 32 x 32
17 TSG Testing RTSV 0 0 / 0 32 x 32
18 Anti-Button Smash or Something AWVP 0 0 / 0 32 x 32
19 Block/Cloner Testing YZIX 0 0 / 0 32 x 32
20 Block/Cloner Testing 2 JIDT 0 0 / 0 32 x 32
21 That poptile Teleport Glitch ICHN 0 0 / 0 32 x 32
22 The Key Display Glitch IXXM 0 0 / 0 32 x 32
23 Tank Top Glitch SSBF 0 0 / 5 32 x 32
24 SKELZIE (Sharpeye's Double Wait Glitch Edition (fixed)) JMWZ 500 21 / 21 32 x 32
25 General Ice Block Testing GXZU 0 0 / 0 32 x 32
26 Button Press Testing LHEL 0 0 / 0 32 x 32
27 Tile/Exit Testing VUQY 0 0 / 0 32 x 32
28 Frankenstein Testing YYKA 0 0 / 0 32 x 32
29 pieguy trap test OEUW 0 0 / 0 32 x 32
30 DR flip, -d-r flip DQCV 0 0 / 0 32 x 32
31 Tanks should go Up, Down, Up, Down UODF 0 0 / 8 32 x 32
32 Clone Tank should flip constantly AQBO 0 0 / 0 32 x 32
33 TSP Testing MOYY 0 0 / 24 32 x 32
34 Bugs and Paramecium Can Exit When its Boss (Which Has to be a Bug or Paramecium) Dies When Moving Up VIHS 0 0 / 0 32 x 32
35 Chip Requires Key to Enter When Door is Under Transparent Tile RFAT 0 0 / 0 32 x 32
36 Fireballs Should Die, And Replace Top Layer With Floor, Then Chip Should Reappear Starting The Cycle Over UPRE 0 0 / 0 32 x 32
37 More TSG Testing IBCQ 0 0 / 0 32 x 32
38 Down Then Click Tile Above FFs, Chip Should Slowly Follow FF Path WXFB 0 0 / 0 32 x 32
39 Click Bottom Right, Chip Shouldn't go All the Way HZZP 80 0 / 1 32 x 32
40 Buffered Move Things GOTU 0 0 / 0 32 x 32
41 God Dammit BLOCK 0 0 / 0 32 x 32
42 C/B With Slides LLMY 0 0 / 0 32 x 32
43 Pretty Self Explanatory GPRR 0 0 / 0 32 x 32
44 Tick Order of Events ZAMW 0 0 / 0 32 x 32
45 Swimming Chip Testing AXCW 0 0 / 0 32 x 32
46 BLOBNET HUVE 500 88 / 88 32 x 32
47 Blocks slide through open traps on changing sliplist VAAQ 999 0 / 0 32 x 32
48 Lynx Sliding Fun KIYX 0 0 / 0 32 x 32
49 Lynx Death Splashes UMCY 0 0 / 0 32 x 32
50 Lynx Timer Testing AXOX 1 0 / 0 32 x 32
51 Swimming Chip on FFs VFYM 0 0 / 0 32 x 32
52 Invalid Tiles ABHG 0 0 / 0 32 x 32
53 Sliding tiles on edges FWKW 0 0 / 0 32 x 32
54 Lynx - Pushing block whilst sliding HBEQ 0 0 / 0 32 x 32
55 Lynx - how in the god damn shit do teeth do that BITE 0 0 / 0 32 x 32
56 Lynx - trap sliding HNXW 999 0 / 0 32 x 32
57 MS - Move up, push block GBET 0 0 / 0 32 x 32
58 Both - Ha Ha Glider Machine Go Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr VNEC 0 0 / 0 32 x 32
59 Data Resetting - Creature Facing Wrong Way XSZK 0 0 / 0 32 x 32
60 Lynx - Move into creature's tile as it moves out URLC 0 0 / 0 32 x 32
61 Lynx - overrides or something GWNG 0 0 / 0 32 x 32
62 MS - Tele ram OPAW 0 0 / 0 32 x 32
63 Lynx - trap direction change FAIG 0 0 / 0 32 x 32
64 Lynx - Walker Box Walker Box BXRM 0 0 / 0 32 x 32
65 Lynx - Splash Test QJHQ 0 0 / 0 32 x 32
66 Lynx - Move Off FF at Start KYQN 0 0 / 0 32 x 32
67 MONSTER LAB OVPZ 300 0 / 0 32 x 32
68 Lynx - Clone Issues? YFTT 0 0 / 0 32 x 32
69 Lynx - Block and Water ACYZ 0 0 / 0 32 x 32
70 Lynx - Splash pushing EKLY 0 0 / 0 32 x 32
71 MS - Panel DXDV 0 0 / 0 32 x 32
72 MS - Toggle & Tele JYAU 0 0 / 0 32 x 32
73 Lynx - Oh God Oh Fuck IFFR 0 0 / 0 32 x 32
74 MS - ParalleloRAM TUOS 0 0 / 0 32 x 32
75 This level only exists so that TW doesn't crash when you beat the second last level from a CCEdit test FOJK 0 0 / 0 32 x 32