| 1 |
UURRRUL (survive, partial post) |
|
YMDF |
0 |
0 / 0 |
32 x 32 |
| 2 |
RLL (die on teleport) |
|
ZUCW |
0 |
0 / 0 |
32 x 32 |
| 3 |
Die on thief |
|
SLWM |
0 |
0 / 0 |
32 x 32 |
| 4 |
Ball Erases Gravel |
|
LJLA |
0 |
0 / 0 |
32 x 32 |
| 5 |
Erasure |
|
LXBI |
0 |
0 / 0 |
32 x 32 |
| 6 |
Hold Right (Win) |
|
ITMV |
0 |
0 / 0 |
32 x 32 |
| 7 |
Hold right (unwinable) |
|
BETK |
0 |
0 / 0 |
32 x 32 |
| 8 |
Block/Block Stuff |
|
XWGP |
0 |
0 / 0 |
32 x 32 |
| 9 |
urrrrrUUULLLLL (complete) |
|
NEHU |
0 |
0 / 0 |
32 x 32 |
| 10 |
URUUULLLLL (complete) |
|
DCIS |
0 |
0 / 0 |
32 x 32 |
| 11 |
Unwinable |
|
CYMQ |
1 |
0 / 0 |
32 x 32 |
| 12 |
Blocks Killing Chip |
|
JAHO |
0 |
0 / 0 |
32 x 32 |
| 13 |
Sliding Over Traps Testing |
|
EFDE |
0 |
0 / 0 |
32 x 32 |
| 14 |
Block Can not be pushed |
|
BSDN |
0 |
0 / 0 |
32 x 32 |
| 15 |
Transparency Junk |
|
VQOG |
0 |
0 / 0 |
32 x 32 |
| 16 |
Move Order Testing |
|
XNWR |
0 |
0 / 0 |
32 x 32 |
| 17 |
TSG Testing |
|
RTSV |
0 |
0 / 0 |
32 x 32 |
| 18 |
Anti-Button Smash or Something |
|
AWVP |
0 |
0 / 0 |
32 x 32 |
| 19 |
Block/Cloner Testing |
|
YZIX |
0 |
0 / 0 |
32 x 32 |
| 20 |
Block/Cloner Testing 2 |
|
JIDT |
0 |
0 / 0 |
32 x 32 |
| 21 |
That poptile Teleport Glitch |
|
ICHN |
0 |
0 / 0 |
32 x 32 |
| 22 |
The Key Display Glitch |
|
IXXM |
0 |
0 / 0 |
32 x 32 |
| 23 |
Tank Top Glitch |
|
SSBF |
0 |
0 / 5 |
32 x 32 |
| 24 |
SKELZIE (Sharpeye's Double Wait Glitch Edition (fixed)) |
|
JMWZ |
500 |
21 / 21 |
32 x 32 |
| 25 |
General Ice Block Testing |
|
GXZU |
0 |
0 / 0 |
32 x 32 |
| 26 |
Button Press Testing |
|
LHEL |
0 |
0 / 0 |
32 x 32 |
| 27 |
Tile/Exit Testing |
|
VUQY |
0 |
0 / 0 |
32 x 32 |
| 28 |
Frankenstein Testing |
|
YYKA |
0 |
0 / 0 |
32 x 32 |
| 29 |
pieguy trap test |
|
OEUW |
0 |
0 / 0 |
32 x 32 |
| 30 |
DR flip, -d-r flip |
|
DQCV |
0 |
0 / 0 |
32 x 32 |
| 31 |
Tanks should go Up, Down, Up, Down |
|
UODF |
0 |
0 / 8 |
32 x 32 |
| 32 |
Clone Tank should flip constantly |
|
AQBO |
0 |
0 / 0 |
32 x 32 |
| 33 |
TSP Testing |
|
MOYY |
0 |
0 / 24 |
32 x 32 |
| 34 |
Bugs and Paramecium Can Exit When its Boss (Which Has to be a Bug or Paramecium) Dies When Moving Up |
|
VIHS |
0 |
0 / 0 |
32 x 32 |
| 35 |
Chip Requires Key to Enter When Door is Under Transparent Tile |
|
RFAT |
0 |
0 / 0 |
32 x 32 |
| 36 |
Fireballs Should Die, And Replace Top Layer With Floor, Then Chip Should Reappear Starting The Cycle Over |
|
UPRE |
0 |
0 / 0 |
32 x 32 |
| 37 |
More TSG Testing |
|
IBCQ |
0 |
0 / 0 |
32 x 32 |
| 38 |
Down Then Click Tile Above FFs, Chip Should Slowly Follow FF Path |
|
WXFB |
0 |
0 / 0 |
32 x 32 |
| 39 |
Click Bottom Right, Chip Shouldn't go All the Way |
|
HZZP |
80 |
0 / 1 |
32 x 32 |
| 40 |
Buffered Move Things |
|
GOTU |
0 |
0 / 0 |
32 x 32 |
| 41 |
God Dammit |
|
BLOCK |
0 |
0 / 0 |
32 x 32 |
| 42 |
C/B With Slides |
|
LLMY |
0 |
0 / 0 |
32 x 32 |
| 43 |
Pretty Self Explanatory |
|
GPRR |
0 |
0 / 0 |
32 x 32 |
| 44 |
Tick Order of Events |
|
ZAMW |
0 |
0 / 0 |
32 x 32 |
| 45 |
Swimming Chip Testing |
|
AXCW |
0 |
0 / 0 |
32 x 32 |
| 46 |
BLOBNET |
|
HUVE |
500 |
88 / 88 |
32 x 32 |
| 47 |
Blocks slide through open traps on changing sliplist |
|
VAAQ |
999 |
0 / 0 |
32 x 32 |
| 48 |
Lynx Sliding Fun |
|
KIYX |
0 |
0 / 0 |
32 x 32 |
| 49 |
Lynx Death Splashes |
|
UMCY |
0 |
0 / 0 |
32 x 32 |
| 50 |
Lynx Timer Testing |
|
AXOX |
1 |
0 / 0 |
32 x 32 |
| 51 |
Swimming Chip on FFs |
|
VFYM |
0 |
0 / 0 |
32 x 32 |
| 52 |
Invalid Tiles |
|
ABHG |
0 |
0 / 0 |
32 x 32 |
| 53 |
Sliding tiles on edges |
|
FWKW |
0 |
0 / 0 |
32 x 32 |
| 54 |
Lynx - Pushing block whilst sliding |
|
HBEQ |
0 |
0 / 0 |
32 x 32 |
| 55 |
Lynx - how in the god damn shit do teeth do that |
|
BITE |
0 |
0 / 0 |
32 x 32 |
| 56 |
Lynx - trap sliding |
|
HNXW |
999 |
0 / 0 |
32 x 32 |
| 57 |
MS - Move up, push block |
|
GBET |
0 |
0 / 0 |
32 x 32 |
| 58 |
Both - Ha Ha Glider Machine Go Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr |
|
VNEC |
0 |
0 / 0 |
32 x 32 |
| 59 |
Data Resetting - Creature Facing Wrong Way |
|
XSZK |
0 |
0 / 0 |
32 x 32 |
| 60 |
Lynx - Move into creature's tile as it moves out |
|
URLC |
0 |
0 / 0 |
32 x 32 |
| 61 |
Lynx - overrides or something |
|
GWNG |
0 |
0 / 0 |
32 x 32 |
| 62 |
MS - Tele ram |
|
OPAW |
0 |
0 / 0 |
32 x 32 |
| 63 |
Lynx - trap direction change |
|
FAIG |
0 |
0 / 0 |
32 x 32 |
| 64 |
Lynx - Walker Box Walker Box |
|
BXRM |
0 |
0 / 0 |
32 x 32 |
| 65 |
Lynx - Splash Test |
|
QJHQ |
0 |
0 / 0 |
32 x 32 |
| 66 |
Lynx - Move Off FF at Start |
|
KYQN |
0 |
0 / 0 |
32 x 32 |
| 67 |
MONSTER LAB |
|
OVPZ |
300 |
0 / 0 |
32 x 32 |
| 68 |
Lynx - Clone Issues? |
|
YFTT |
0 |
0 / 0 |
32 x 32 |
| 69 |
Lynx - Block and Water |
|
ACYZ |
0 |
0 / 0 |
32 x 32 |
| 70 |
Lynx - Splash pushing |
|
EKLY |
0 |
0 / 0 |
32 x 32 |
| 71 |
MS - Panel |
|
DXDV |
0 |
0 / 0 |
32 x 32 |
| 72 |
MS - Toggle & Tele |
|
JYAU |
0 |
0 / 0 |
32 x 32 |
| 73 |
Lynx - Oh God Oh Fuck |
|
IFFR |
0 |
0 / 0 |
32 x 32 |
| 74 |
MS - ParalleloRAM |
|
TUOS |
0 |
0 / 0 |
32 x 32 |
| 75 |
This level only exists so that TW doesn't crash when you beat the second last level from a CCEdit test |
|
FOJK |
0 |
0 / 0 |
32 x 32 |