| 1 |
Blocks slide through open traps |
|
FVYX |
0 |
0 / 0 |
32 x 32 |
| 2 |
Blocks slide through open traps on changing sliplist |
|
VAAQ |
0 |
0 / 0 |
32 x 32 |
| 3 |
Block chain properly slides out of trap |
|
AERT |
0 |
0 / 0 |
32 x 32 |
| 4 |
Colliding block chain properly handles slide delay |
|
WLCY |
0 |
0 / 0 |
32 x 32 |
| 5 |
Bugs and walkers get stuck when teleporting to fire |
|
JIZJ |
0 |
0 / 0 |
32 x 32 |
| 6 |
TSG on teleports |
|
UWPD |
0 |
0 / 0 |
32 x 32 |
| 7 |
TSG on sliding tiles |
|
GHDY |
0 |
0 / 0 |
32 x 32 |
| 8 |
UURRRUL (survive, partial post) |
|
YMDF |
0 |
0 / 0 |
32 x 32 |
| 9 |
Ball Erases Gravel |
|
LJLA |
0 |
0 / 0 |
32 x 32 |
| 10 |
Erasure |
|
LXBI |
0 |
0 / 0 |
32 x 32 |
| 11 |
Hold Right (Win) |
|
ITMV |
0 |
0 / 0 |
32 x 32 |
| 12 |
urrrrrUUULLLLL (complete) |
|
NEHU |
0 |
0 / 0 |
32 x 32 |
| 13 |
URUUULLLLL (complete) |
|
DCIS |
0 |
0 / 0 |
32 x 32 |
| 14 |
Button Smash or Something |
|
AWVP |
0 |
0 / 0 |
32 x 32 |
| 15 |
Bugs and Paramecium Shouldn't Exit When its Boss (Which Has to be a Bug or Paramecium) Dies When Moving Up |
|
VIHS |
0 |
0 / 0 |
32 x 32 |
| 16 |
Chip Requires Key to Enter When Door is Under Transparent Tile |
|
RFAT |
0 |
0 / 0 |
32 x 32 |
| 17 |
Fireballs Should Die, And Replace Top Layer With Floor, Then Chip Should Reappear Starting The Cycle Over |
|
UPRE |
0 |
0 / 0 |
32 x 32 |
| 18 |
Click Bottom Right, Chip Shouldn't go All the Way |
|
HZZP |
80 |
0 / 1 |
32 x 32 |
| 19 |
Erased Brown Buttons Are Open Indefinitely |
|
XBVG |
100 |
0 / 0 |
32 x 32 |
| 20 |
Many-To-One Trap Connections Work Properly |
|
XVJB |
0 |
0 / 0 |
32 x 32 |
| 21 |
ParalleloRAM |
|
NWMY |
0 |
0 / 0 |
32 x 32 |
| 22 |
Slide Delay When Going Against Clone Machine in Background |
|
ALBF |
0 |
0 / 0 |
32 x 32 |
| 23 |
Monsters Don't Erase Clone Machine in Background When Sliding Into It |
|
OXAM |
0 |
0 / 0 |
32 x 32 |
| 24 |
Non-directional Blocks on Clone Machine Works |
|
ETVF |
0 |
0 / 0 |
32 x 32 |
| 25 |
Multi Trap |
|
JUNS |
0 |
0 / 0 |
32 x 32 |